Hopefully one day PCSX2 can be comparable to Dolphin with some of the games. Great job on getting the Baldur's Gate games configs tweaked, I know they were tough and can be a challenge and some games can struggle with PCSX2 for sure. Just a reminder that if you've already downloaded a config previously, you can perform a recheck (and update) by holding left ctrl when you click "Configure." in LB. They're all Snowblind engine games so the configs are basically the same between them, just with a slightly different TC offset for the Dark Alliance games than the Champions games. I also updated the existing Champions of Norrath config based on some things I learned while making these. That said, if they perform poorly on your PC, you'll likely need to reduce the scaling to 2x. These are extremely system-intensive games (especially the Dark Alliance games), so much so that I initially thought I was going to have to stick with 2x scaling but was eventually able to come up with some settings that are giving me 55-60fps at all times at 3x. Hoooooo-boy were these a pain to get right, but I'm really happy with them after all of it. I've added new configs for the below titles. This should be happening automatically on creation, and this ini should be loaded when starting the game. The filename after that should be the per-game memory card. Scroll down until you see a section named "Memory Cards". Now open the ini in that folder named PCSX2_ui.ini. Go back to your PCSX2/inis/ folder and open the folder for the game. Now go back to LB and create a config via right-click "Configure.". Go to PCSX2/inis/ and delete the folder for the game. So long as "Use independent memory cards" is checked in the settings menu for the configurator, it should be injecting the per-game memory card into the game's. Is this the normal behaviour, because I was under the impression the personal memory card would be loaded with said game. Otherwise it just loads either the default or last played game memory card. If I start a game I have to alt tab to the gui and select the personal memory card. There does not appear to be a correlation between the number of times you continue and the boss that you face however, there is a correlation between the level of hostility you display against your opponents and the monster that you face.Ĭ.AntonioFalcon of the 8wayrun forums was the one who brought some of the features from the arcade edition into the regular version of SoulCalibur III for the PlayStation 2.Oke I figured it out. If you complete the game’s standard mode in a relatively slow manner, the game’s highest-ranked Legends mode character will serve as your final boss instead of Night Terror if you manage to get through all eight stages quickly, Abyss if you manage to get through pretty quickly, or Night Terror if you manage to get through pretty quickly (8 minutes or higher). The other notable change is that from this point forward, Inferno will only employ a move set that is analogous to Cervantes, rather than arbitrarily doing the moves of any character. The return of Inferno as a sub-boss character is included in the Standard mode (Stage 8). The game has three different modes: Training Mode, where one can try the characters’ moves for a set time Standard Mode, which is a traditional arcade mode Legends Mode is a complex eight-round mode based upon the creation of and competition between customized characters with accumulated skills taken from the home version’s Chronicles of the Sword mode, such as increased stamina or the ability to automatically block. Standard Mode is a traditional arcade mode with nine battles in a row, without any cut scenes or endings. There are now a total of 27 playable characters available throughout the board in the arcade. These characters’ playing styles have been updated and developed to provide a deeper level of gameplay. Only three of the 17 additional characters made it into the arcade version: Hwang Seong-gyeong, Li Long, and Amy Sorel. The majority of the cast from the home edition makes a return as playable characters, with the exception of Abyss, who has been converted into a boss that players cannot control together with Night Terror. The re-tuned and bug-fixed version of Soulcalibur III known as the Arcade Edition was initially introduced into arcades on April 3, 2006, and was given the name Soulcalibur III: Arcade Edition.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |