![]() ![]() ![]() ![]() You miss more not hearing his commentary/chatter about things as a companion, than you miss not hearing the unique dialogue he has with certain characters. Agreed, I've done 2 playthroughs, one as Fanemain, other with him as my companion. We both made the comment too about Red Prince, being a super racist douche and then suddenly we can choose dialog for him to make him not that-which is just odd. I have heard having him as a companion is a better option story wise here. In my experience so far, playing with one friend, he was able to make selections for his own character and I was able to make it for mine, but I see what you mean with regard to NPC characters. Wow, that is incredibly unfortunate-I know the voice thing will likely be addressed when it comes out of early access but to me it sounds like the architecture for dialog (choosing the dialog for lal NPCs) is something already set in stone and won't be changed. Picking tags opens optional dialogue and it seems that "rogue" is worthless because the choice just pisses everyone off. I also couldn't choose my voice, which really annoys me because all my npcs and my character make the weirdest battle cries. you choose dialogue for EACH npc and your character and it doesn't do anything to their relationship. I'm disappointed also, because in 1 i was very into having a male and female since my boyfriend and i were playing for awhile and you can choose dialogue to make them eventually become lovers or despise eachother. Hopefully it just needs to be implemented still, otherwise I might request a refund. Divinity: Original Sin Enhanced Edition > General Discussions > Topic Details. It is implied in journal and diary writings and partially through the dialogue choices but never explicit. Wow, so in single player you can't make two as well like DOS1? Dang, that is harsh. There is a romance hinted at between the main characters who can be of either gender (b/b,g/g b/g). ![]()
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