![]() ![]() Don't expect to put your trust in one or two favored units, because even the most powerful units have noticeable weaknesses. Once you get past the first two acts of each campaign, you'll discover that Tiberium Wars' artificial intelligence is aggressive and resourceful, and it will take advantage of your strategic flaws. Like most strategy games, Tiberium Wars still requires you to build up resources, but it's a quick process of plopping down a bunch of tiberium refineries and power generators and then finding the action, because if you don't, the action will quickly find you. If you're inclined to turtle up in real-time strategy games, you'll be in for a surprise: Battles are intense and focused, and they give you little time to prepare. That's not to say the combat isn't gripping on its own. This bittersweet victory brings GDI far more than it bargained for. The near-future take on familiar locales makes the intense battles feel even more thrilling because the settings are recognizable and meaningful. You'll be doing it all in a variety of real-world theaters, such as Washington, DC downtown Sydney and the eerily dry Amazon basin. You'll have to do these things, of course, but you have both primary and secondary objectives to complete, and they include using engineers to capture certain buildings, amassing beam cannons to take out defenses, or teaming up with your sworn enemy to defend against alien attacks. The missions themselves are incredibly varied and involve a lot more than destroying an enemy base or defending a particular structure. There are also plenty of reasons to return to the campaign once you're done, since the game rewards you with medals based on your performance. It'll take you a couple dozen hours to get through the campaigns, and just when you think you've finished, there are a few surprise missions in store, and they are well worth the time it takes to unlock them. At this stage in the series, the mineral tiberium has propagated over most of the Earth, but it's more than just an environmental plight-it's a key to future technology. There's also a new player in the mix: the alien Scrin race. The narrative is structured well, with the Global Defense Initiative and Brotherhood of Nod campaigns telling the same story from opposing viewpoints. If you think it sounds over the top, you'd be right-but it's cheesy in a good way, and it won't take you long to get involved in the story and the characters that drive it. ![]() He and other familiar actors serve up a heaping of extravagant solemnity against a backdrop of flashing lights and important-looking video screens. Actor Joe Kucan has returned as Nod figurehead Kane, and he's as irresistibly creepy as ever. There's never been anything subtle about Command & Conquer's full-motion video in its previous PC incarnations, and true to form, the campaigns are loaded with wonderfully overblown sequences filled with intrigue and suspense. When playing the campaign, you're rewarded with a whole lot of live-action video in between missions, featuring familiar actors getting hammy in near-future command centers. Now Playing: Command & Conquer 3 Tiberium Wars Video Review Fantastic game and really hope the franchise comes back again soon.By clicking 'enter', you agree to GameSpot's I'm impressed EA left some of these up as long as they did, especially NBA Jam(lasted longer than Stadia lol). Online support will be shut down for Onrush on November 30, and for Mirror's Edge, NBA Jam On Fire Edition, Gatling Gears and Shank 2 on January 19, 2023." Online services for Mercenaries 2 ( PS3 and Xbox 360), Command & Conquer: Red Alert 3 (PS3 and Xbox 360), and Command & Conquer 3: Tiberium Wars, including the Kane's Wrath expansion (Xbox 360) will then be closed on November 9. "Online support for Army of Two: The 40th Day and Army of Two: The Devil's Cartel will cease on October 20. Army of Two: The Devil's Cartel - October 18Ĭommand & Conquer: Red Alert 3 - November 9Ĭommand & Conquer: Kane's Wrath - November 9 ![]()
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